Weapons

Weapons are essential items in Hardware: Rivals. There is a primary weapon for every vehicle that contains infinite ammo, as well as multiple pick-up weapons that are more powerful. Players can modify the weapon gun on their vehicles with add-ons.

Primary Weapons
Fast Attack Vehicles use a machine gun mounted on their roofs, while Tanks use a large cannon attached to their turrets.
 * Machine Gun (Fast Attack Vehicle)
 * A rapid-fire machine gun that fires a barrage of bullets.
 * Damage: 100 (single round)
 * Clip size: 40 rounds
 * Rate of fire: 8 rounds per second
 * Reload time: 1.5 seconds
 * Tank Gun (Tank)
 * A single large projectile that explodes on impact and deals heavy damage to an enemy vehicle.
 * Damage: 1,500
 * Splash damage: 300
 * Splash radius: 25 metres
 * Reload time: 2 seconds

Secondary Weapons
Secondary weapons appear on the map as pick-ups, and have limited ammo.

Unguided

 * Rockets
 * Fire a swarm of rockets. The rockets will diverge at longer ranges, so they're more effective at short range.
 * Pickup color: Violet
 * Quantity: 1 (5 rockets)
 * Damage: 1,200 (single rocket)
 * Reload time: 2 seconds
 * Bombs
 * Fire a small bomb that bounces on the ground. The bomb explodes on impact with a vehicle, but will turn into a temporary proximity mine if fired without hitting any vehicle.
 * Pickup color: White
 * Quantity: 5
 * Damage: 2,000 (on impact); 1,000 (as a mine)
 * Reload time: 0.5 seconds (2 seconds for every five bombs fired)
 * Railgun
 * Fires a single energy projectile that vaporizes any vehicle in contact. The projectile also depletes any armour from the vehicle it hits.
 * Pickup color: Indigo
 * Quantity: 1
 * Damage: 4,000 (on an unarmoured FAV); 3,500 (on a fully armoured FAV); 6,000 (on an unarmoured Tank); 5,000 (on a fully armoured Tank)
 * Reload time: 1 second
 * Laser
 * Fires a continuous short-ranged stream of laser beam. One-hit kill, even on armoured vehicles. The beam lasts for 2 seconds, so it is possible to achieve multiple kills with it.
 * Pickup color: Red
 * Quantity: 1
 * Damage: 4,000 (on an FAV); 6,000 (on a Tank)
 * Reload time: 3 seconds

Lock-On

 * Light Missile
 * Fires a single fast homing missile onto an enemy vehicle. Deals less damage than the heavy missile.
 * Pickup color: Yellow
 * Quantity: 3
 * Damage: 2,400
 * Reload time: 0.5 seconds (2 seconds for every three missiles fired)
 * Heavy Missile
 * Fires a single large homing missile onto an enemy vehicle. Travels more slowly than the light missile.
 * Pickup color: Orange
 * Quantity: 2
 * Damage: 4,800
 * Reload time: 1 second (2 seconds for every two missiles fired)
 * Plasma
 * Fires a swarm of energy projectiles onto an enemy vehicle. The projectiles will linger on a vehicle they hit, slowly draining its health (and armour).
 * Pickup color: Cyan
 * Quantity: 1 (5 projectiles)
 * Damage: 800 (single projectile; 4 seconds)
 * Reload time: 2 seconds

EMP

 * Drive EMP
 * Fires a burst of blue energy that temporarily disables a vehicle's engine.
 * Pickup color: Blue
 * Quantity: 2
 * Reload time: 0.25 seconds
 * Weapon EMP
 * Fires a burst of green energy that temporarily disables a vehicle's weapons.
 * Pickup color: Green
 * Quantity: 2
 * Reload time: 0.25 seconds

Tips

 * Fast Attack Vehicles can take up to 4,000 damage before being destroyed.
 * Tanks can take up to 6,000 damage before being destroyed.
 * Armour reduces the damage from weapon hit by up to 90%.
 * Lock-on weapons and EMPs can be locked onto an enemy vehicle.
 * Both EMPs can be used on a single enemy vehicle, as their effects stack.